Wednesday, December 19, 2018

Building the Jacks #2


As I mentioned in the previous installment, thoughts of DCMS units in the 4th Succession War got me thinking about Takashi Kurita’s “Death to Mercenaries” edict.  So what happens to some poor schmuck of a unit that has been working back and forth across the FS/DC border for years?  Would their loyalty be called into question?  Would they be betrayed? Would they survive?
  
The Regulators
By Neil Ikerd

13 May, 3028
Waldheim
New Samarkand Military District
Draconis Combine

“The fuck?”  Colonel John Tunstall, commanding officer of The Regulators muttered as he read the message scrolling across the screen of his ancient Banshee.  “Mercenary commands, look to your families, Snakes in the grass.  Jaimie Wolf,” he read it again, questioning what he read.

“Sir, it came from our contact at the HPG station,” Corporal Witson replied through the static.  The communications gear on the company’s ancient Lion class drop ship wasn’t original, and it was held together with 100-kph tape and bailing wire, but it still worked and it was theirs; even if half of her weapons systems didn’t work.  The Union class would be theirs in another 3 or 4 years, but loan terms dictated that ship be kept in “secure, low combat-risk areas” whenever possible; so it was parked on the southern continent at the base of the DCMS planetary militia right now. 

“There was also a video file,” Witson continued.  There was a short pause.  “Holy Shit! Sorry, sir.”  Witson’s voice was shocked and disbelieving.  “You have to see this, sir.  Squirting the video to you now.”  It took about 30 seconds and then the video resolved to show unmarked Battlemechs attacking a base facility.  Two ‘Mechs, a Panther and a Jenner peeled off from the main assault and started firing into a building that was probably civilian housing and office space.  A closer look at the building showed the Wolf’s Dragoons flag flapping in the wind above the door.   People began evacuating the building, but within seconds, the building collapsed.  The ‘Mechs started randomly targeting other “soft” targets as well.

“Sir,” Witson called, “the tagging says this video was shot on Capra early last month.  The Dragoons have a short regiment based there.”

“Yeah, they,” John was interrupted by an alarm. 

“Colonel, enemy in sight.”  Captain Barnett, his intelligence officer, notified him in her usual even, almost monotonous voice.  “Rick’s scouts have made contact with the enemy scouts, reporting one lance and radar signatures on another, heavier lance farther north.”  They knew the Fox’s Teeth were out there.  They’d known for a couple of days they were coming in.  As he looked at his maps, he wondered what was going on.  It didn’t make sense to send 2 lances in that direction, the terrain was crappy and there were too many dead-end canyons that way.  It was exactly the reason he’d put his scouts down there, it was a great place to watch from, but a poor avenue of attack.  He watched with a satisfied smile as ARROW IV rockets shot into the sky off towards the north. 

“Colonel,” Rick Patterson’s signal was clear, but the voice wasn’t.  “The cammo patterns don’t match Fox’s Teeth, or even 7th Crucis Lancers.  Mitchell says their badges look like The Bloody Suns logo.”

As he was considering what that meant, Captain Barnett notified him that Arty, their reinforced lance of indirect fire vehicles was under attack by a lance of heavy ‘Mechs.  “Fuck,” he muttered to himself, as he glanced at his tactical map.  Arty was to his southwest, there was no way that was the same units that the scouts were in contact with.  It was nearly three kilometers from his location to where Arty was, but the command lance was closer than anyone else, and 10 LRM and ARROW IV tanks didn’t have much a chance against 4 heavies.

“Barnett, you and Stinson head over and help out.  Cover them for a retreat if you have to.”

“Willco, sir.” Barnett’s reply was immediate and calm, like she’d already been expecting it.  The two Grasshoppers lifted skyward on their jump jets and were on their way.  He was trying to decide if he and Jackson should follow, but something told him that they should sit tight.  He didn’t like the way this felt.  Maybe it was just that message, but something felt wrong here.  His musings where interrupted when his comm screamed to life again.

“We’re blown!  Fuck! Fire team, target and fire and at will!  Arty, Arty, fire on out positions, drop it right on us. We’re fucked, we’re fucked, we’re fucked!”  The down side of an ambush was that if the ambushee knew about it, they could turn the tables very quickly.

Almost before he’d fully processed what was happening, his and Jackson’s ‘Mechs were moving up to the crest of the ridge that overlooked the ambush site where fire lance had laid the trap for the incoming force.  As he cleared the ridge, his worst nightmare was laid out in gory full color below him.  A full company of medium and heavy ‘Mechs was blowing through the ambush site and laying waste to his fire lance.  Even worse, the enemy wasn’t even in the basket where the mines were laid in.  According to DCMS intelligence, there was only supposed to be one company in-bound, but he could account for at least 2 within a 10 kilometer radius; and there was no reports coming in from the southern continent.

He fired his PPC and Imperator Autocannon at a green Enforcer that was jumping the very area where mines were exploding.  He didn’t even smile as its jump jets suddenly cut out and it fell out of the sky like a lead balloon. When it hit, there was a cacophonous explosion as it set off three of the mines.  It probably wouldn’t save fire lance, but it was something.

“Colonel Tunstall,” Witson’s voice was deadly calm.  “Sir, radar shows 2 lances of ‘Mechs approaching from the south.  IFF identifies them as Waldheim Regulars, 1st and 2nd lance.”

Suddenly it all made sense.  The bad intel, the units in perfect positions, DCMS militia approaching his base camp, and the message from the Dragoons.  They were well and truly fucked.  “Witson, get me Captain Tunstall.”  To his left, Jackson’s Jagermech was pouring fire into the back of the Davion mob, but it was like pissing on a forest fire.  His own cockpit was getting uncomfortably warm as another lance of cerulean lightning reached out and broke the arm of an enemy ‘Mech.

“John, this is Yokiko.  What’s going on?”

“Evacuate.  Get everyone on Wild Horses and get out of here.  Don’t worry about gear, equipment, nothing.  Get our people out.”  He heard the claxon over his communicator.  “If we need support after this cluster fuck is over with, I’ll let you know.  Take all the intel and communication feeds.  Everyone needs to know what they did to us.”

“Is it that bad?” his wife’s voice was concerned, but not scared.  John had always prided himself on the quality of his people.

“Worse; and whatever you do, don’t let John Jr. convince you to let him come rescue me.  I’ve seen the reports on those four scrap-heap ‘Mechs he’s working on, and they’re not combat ready.  If all else fails, he can avenge me.” 

“Evacuate the families, wait for your call.” She was a professional soldier before they married and she became his training and logistics officer.  He could almost see the rigid look on her face as she accepted her orders.

“Don’t wait too long.”

“John, I…”

“I know, sweetie.  Me, too.”  He stroked the trigger on his autocannon and then started running down the hill toward glory or death; maybe both.

***

I will admit, I love a good origin story.  Writing character backgrounds is one of my favorite things to do.  I figured this would give us everything we needed to get started as a small merc unit: an explanation to have a drop ship, 4 ‘Mechs to start the game with, a close-knit group of pilots and support staff, and a long term goal. 

In an email response to The Regulators, Bruce had asked about starting ‘Mechs based on what I thought we might have- the assumption being that many of them would be DCMS ‘Mechs that we had gotten while working for them, or maybe some salvage:

So Jonnie?  What are the four 'Mechs?

I have a nice painted Jenner and would love to see an "Ugly Duckling" in the mix.  A Panther is a bitch due to the heat curve, but can hit like a freight train.  I also have a brown painted Firestarter.  If we can use the optional rules for the Heat build-up it could be a nice 'Mech to work against 'Mech and it is killer against Infantry.  Although I think the Wolfhounds are a few years in the future.  Maybe a Valkyrie?  They were common in the FedSuns.

Steve later adopted 75% of this line up as our starting units.  Our starting units ended up looking like this:

WTH-1 Whitworth
JR7-D Jenner
FS9-H Firestarter
VLK-QA Valkyrie

Changing the ‘Mechs wasn’t the only thing Steve had in mind though, he had plans for something that would be easier to drop in anywhere without having to have quite as much background on BattleTech lore.

-----Original Message-----
From: STEVE
To: Bruce
Cc: Neil; JV; Brian;
Sent: Fri, May 25, 2018 11:30 am
Subject: Re: BattleTech Campaign?
You guys are way ahead of me on this.  

But given that I don't know the background, setting, rules, game, or time-of-day as well as you guys, I plan to start a totally independent campaign.  I'm zeroing in on the Fourth Succession War, after the "new" old tech has been discovered, but while it is still rare and mostly only being developed by the major houses.  If you last long enough, the Clans might show up. 

Not set in stone yet, but here is the idea I'm currently working on...  

At least one of you is a reasonably wealthy man.  Your parents died young, leaving you with plenty of money to live comfortably - even opulently - if you don't go overboard and do something crazy like try to form a mercenary mechwarrior outfit.  The only condition was that you serve a term in the military prior to receiving your inheritance.  You have done this and have spent the last few years living the high life.  However, one morning as you are gazing out the window and reflecting on the feeling that the high life isn't all it is cracked up to be and something needs to be done about the state of the galaxy, you get a phone call.  The call is from a lawyer representing your uncle's estate.  Uncle?  You have an uncle?  Well, had.  Hm...

The uncle was your father's much-older brother.  They did not agree on many things.  In fact, they hadn't spoken for many years.  You had never heard of him, much less met him.  But apparently he knew about you. 

You do a little research, and learn that in his youth, your uncle was an actual mechwarrior.  He recently died of ghonosyphilherpleaids - a common malady among aging mechwarriors - and has left everything to you (or to all of you if two or more of you choose to be related).  

The lawyer has you sign a bunch of papers, giving you control of the estate, and then takes you on a tour.  Nice house, a beach cottage, a nice chunk of change in the bank, and a well-diversified investment portfolio.  Last on the tour is an out-of-the way holding with a large, run-down, hangar building and an airstrip.  A wave of dust blows through the curtain of spider webs as you heave open the hangar door with a loud, rusty screech, and gaze into the long-abandoned hangar with wondering eyes...  

From behind you, you hear, "What a piece of junk!"  

***

For those that have read “Tales of the 1-I-Jacks” #3 and #4, you should recognize that line.  Bruce lifted it right out of the email, and so I lifted it right out of his story so I could show the overlap.  With having an explanation from Steve of exactly what he had in mind, we set to work.

I started thinking about character ideas since The Regulators weren’t going to work out.  A rich character, something of a playboy, just enough military background be dangerous, tired of the high-life and looking to do something different.  For some reason, the wrestler Ted “The Million Dollar Man” Dibiasi popped into my head.  Suddenly, I was off to the races.  I whipped up a background write-up for Frederick Theodore di Biasi and shot it off to the group.

I realized after I sent it off that someone else might be building a character to be the lead.  It turned out they weren’t, Bruce was toying with a disgraced young officer and JV just wasn’t saying much.  During this time I also contacted my friend Dave that I had joined us for a couple of BattleTech games previously.  He was interested, but Dave is a busy guy and doesn’t have much time to engage in the level of role-play and background some of us were devoting to it.  For a while, Dave’s pilot nick-name was “Not Here” because, well, if you don’t get the joke, go look up “Dave’s Not Here” by Cheech and Chong.

Before I knew it Fred had acquired the nickname “Playboy” and his ‘Mech, which we joked about making an UrbanMech, was being referred to as “Shotglass.”  Bruce’s character, Jonathon “Wolfman” Wilkerson, took on piloting the Jenner and Bruce drew up a background that included a Jenner as a family heirloom named “Goryo.”  A Goryo is a Japanese spirit of vengeance, in some cases quite powerful.  As a joke, I said that I was going to leave a piece of artwork in cockpit of his ‘Mech.



Bruce is also a bit of Magic player and said he loved it, so it stuck as his ‘Mech’s nickname.  A few days later, JV sent an email with a character background written as a letter of introduction, and included having experience in piloting a Firestarter.  Since Dave wasn’t that deeply involved in the conversation at that point, I decided I would pilot the Whitworth.  I happen to like missile boats, and I think the Whit is actually a pretty good design, albeit slow for a medium mech.  I also really don’t like Valkyries.

With the unit composition decided on, now we just needed to work on the important things: unit name, logo, and paint scheme.

Next Installment:  Working meeting.

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